A Legacy Of Thieves - The Challenge
This is a challenge which I created! Hooray for me. :D
The rules are as follows, just in case anyone is confused/wants to try it themselves.
1. Your founder must have the trait Kleptomaniac. This is the family trait. Any child who doesn't pick up this trait by the time they reach Young Adult will automatically be out of the running for heir.
2. You must begin your legacy on the biggest empty lot in whatever neighbourhood you chose.
3. You must have a house plan in mind. Once you build your house you cannot ever add to it, so make sure it's big enough.
4. Play with no wish left behind.
5. All furniture must be stolen, except furniture which is wished for. You cannot buy any of your own furniture until your house is complete. All spare money must go into building your house. You may not sell any of the items you steal, except cars. When your house is complete, you may sell stolen furniture and buy your own furniture for the house.
6. Any gifts given for being a celebrity must be kept, not sold.
7. Pets can only be adopted or bought if wishes are rolled for them (because they can help you earn a lot of money and that defeats some of the 'challenge' aspect).
The rules are as follows, just in case anyone is confused/wants to try it themselves.
1. Your founder must have the trait Kleptomaniac. This is the family trait. Any child who doesn't pick up this trait by the time they reach Young Adult will automatically be out of the running for heir.
2. You must begin your legacy on the biggest empty lot in whatever neighbourhood you chose.
3. You must have a house plan in mind. Once you build your house you cannot ever add to it, so make sure it's big enough.
4. Play with no wish left behind.
5. All furniture must be stolen, except furniture which is wished for. You cannot buy any of your own furniture until your house is complete. All spare money must go into building your house. You may not sell any of the items you steal, except cars. When your house is complete, you may sell stolen furniture and buy your own furniture for the house.
6. Any gifts given for being a celebrity must be kept, not sold.
7. Pets can only be adopted or bought if wishes are rolled for them (because they can help you earn a lot of money and that defeats some of the 'challenge' aspect).
Points System
These are the ways in which you can gain and lose points for this challenge.
Accidental Deaths: For every accidental death you lose five (5) points.
Births: Every child born will earn you one (1) point. This applies only to the birth of a single child.
Children Failing School: For every sim who fails school (aka if they're doing so bad that you get a pop-up about it) you lose five (5) points. This is only true for the life stages of child and teenager.
Children Without Family Trait: Every child who reaches Young Adult without the family trait loses you five (5) points.
Completing LTW: For every sim who completes their lifetime wish you will gain five (5) points.
Fired: For every sim who gets fired you lose five (5) points.
Honour Roll: For every sim who gets on the honour roll you earn five (5) points. This is only true for the life stages of child and teenager.
Largest Headstone: For every sim who dies of old age and gains the largest headstone or urn you gain five (5) points.
Lot Worth $100,000: For every $100,000 your lot is worth (furnished) you gain five (5) points.
Passing Out: Every time a sim passes out you lose five (5) points. This is true for every life stage except baby.
Reaching The Top Of A Career: For every sim who reaches the top of their career you will gain five (5) points.
Repoman: If your objects are reposessed you lose five (5) points.
Returning Objects: If your sim rolls a wish to return an object they stole and you have to lock it in and complete it (owing to the no wish left behind rule) you lose five (5) points.
Self-Urination: Every time a sim self-urinates you love five (5) points. This is true for every life stage except baby and toddler.
Skills Maxed: For every skill which a sim maxes you gain five (5) points.
Social Worker Visit: If the social worker visits you lose five (5) points.
Triplet Births: Every set of triplets born will earn you five (5) points.
Twin Births: Every set of twins born will earn you three (3) points.
100,000 LTH Points: For every 100,000 lifetime happiness points a sim earns you gain five (5) points. Rewards do not count.
Accidental Deaths: For every accidental death you lose five (5) points.
Births: Every child born will earn you one (1) point. This applies only to the birth of a single child.
Children Failing School: For every sim who fails school (aka if they're doing so bad that you get a pop-up about it) you lose five (5) points. This is only true for the life stages of child and teenager.
Children Without Family Trait: Every child who reaches Young Adult without the family trait loses you five (5) points.
Completing LTW: For every sim who completes their lifetime wish you will gain five (5) points.
Fired: For every sim who gets fired you lose five (5) points.
Honour Roll: For every sim who gets on the honour roll you earn five (5) points. This is only true for the life stages of child and teenager.
Largest Headstone: For every sim who dies of old age and gains the largest headstone or urn you gain five (5) points.
Lot Worth $100,000: For every $100,000 your lot is worth (furnished) you gain five (5) points.
Passing Out: Every time a sim passes out you lose five (5) points. This is true for every life stage except baby.
Reaching The Top Of A Career: For every sim who reaches the top of their career you will gain five (5) points.
Repoman: If your objects are reposessed you lose five (5) points.
Returning Objects: If your sim rolls a wish to return an object they stole and you have to lock it in and complete it (owing to the no wish left behind rule) you lose five (5) points.
Self-Urination: Every time a sim self-urinates you love five (5) points. This is true for every life stage except baby and toddler.
Skills Maxed: For every skill which a sim maxes you gain five (5) points.
Social Worker Visit: If the social worker visits you lose five (5) points.
Triplet Births: Every set of triplets born will earn you five (5) points.
Twin Births: Every set of twins born will earn you three (3) points.
100,000 LTH Points: For every 100,000 lifetime happiness points a sim earns you gain five (5) points. Rewards do not count.